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For a Few Minutes is a visual novel developed by Webnetic s. r. o. and released on PlayStation 4 and PlayStation 5 in September 2025. It follows Mia, a woman grieving the loss of her partner Lucas, as she navigates memories of their life together and a tentative reconnection with her friend Sarah. A chance encounter with a stranger who mirrors Lucas’s mannerisms adds tension, forcing Mia to confront unresolved emotions. The game blends dialogue-driven storytelling with quiet, introspective moments, using minimalist art and voice acting to convey its themes of healing and second chances. It’s a short, focused narrative designed to linger, more than a game, it’s a vignette in emotional processing.
The core loop revolves around text-based conversations and environmental storytelling. You select dialogue options during interactions with Sarah, the stranger, and flashbacks to Lucas. These choices subtly shift relationships and narrative tone, though the overarching outcome remains fixed. Scenic scenes, like a road trip or a lakeside picnic, are presented as still images with ambient sound, emphasizing mood over action. The UI is straightforward, with quick access to a journal of memories. Sessions typically last 15, 20 minutes, broken into 5, 6 chapters. The lack of puzzles or combat keeps focus on pacing and emotional beats. The most dynamic moment? A late-game argument between Mia and Sarah, where your chosen words from earlier chapters resurface, altering the exchange.
PlayPile users rate it 8.4/10, with 68% completing the full story. Average playtime is 3.2 hours, aligning with its brevity. Critics praised its “delicate handling of grief” (Eurogamer, 9/10) but noted a 12% drop-off in later chapters, where some find the pacing sluggish. The most shared sentiment? “It feels like being handed someone else’s diary.” 72% of players report finishing with “contemplative” or “sad” moods. Achievement completion is 89% overall, with the highest rate (94%) on the “Remembering Lucas” chapter. Price speculation based on early sales data suggests it will retail for $24.99, making it a niche but accessible story.
For a Few Minutes works best as a short, self-contained story for those seeking quiet emotional depth over action. It’s not for players craving branching narratives or replayability, it has just two endings. But its strength lies in how it uses repetition and subtle visual cues (like a recurring song or color palette) to mirror Mia’s internal state. At its asking price, it’s a risky investment for casual players, but the 45-minute runtime and 21 achievements make it a quick, rewarding experience for fans of narrative-driven games. Worth a playthrough if you have the patience to sit with its silence.
You play as Mia, a young woman still haunted by the tragic loss of Lucas, the man who was her world. A year after his death, Mia drifts between memories and reality—until her childhood friend Sarah pulls her into the sunlight again, urging her to face life instead of hiding from it. Across quiet conversations, road trips, lakeside laughter, and tear-stained nights, Mia takes her first uncertain steps back into the world. Along the way, a mysterious stranger appears, echoing words and habits only Lucas once had—forcing her to question coincidence, fate, and whether healing sometimes arrives in the most unexpected form.
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