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You control a ship trying to blast through Zorlac’s fortress. The alien is hidden behind three rotating walls and four locked-on guns. Your goal is to fire through the moving barriers to hit the target. As you advance, the fortress inches closer, shrinking your safe zone. Dodging automatic fire and timing shots around shifting obstacles keeps the tension high. Each hit on Zorlac scores 50 times more than smashing a fortress block, but getting close means risking more damage. The game’s simplicity hides a sharp challenge curve. Early levels let you practice patterns, but later stages demand split-second reflexes. Community playthroughs show average scores top 12,000 before ship depletion, though high-skill runs hit 25,000+. The Sinclair ZX81 version feels lean compared to later releases, but the core mechanics hold up. Its 1982 release date makes it a relic of early arcade-style shooters, with a focus on precision over power-ups.
Game Modes
Single player
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