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Franco and Apollo puts you in control of a duo fighting through waves of enemies without needing to aim yourself. You command Franco while your robotic companion handles the shooting on its own. This setup lets you focus entirely on movement and dodging as you navigate dangerous levels. The game runs on a rogue-lite structure, meaning each run ends when you fall, but you keep progress between attempts. You can swap out different characters and mix various weapons to build stronger combos before facing off against tough bosses. The real hook here is the dynamic between the human pilot and the autonomous dog. Data from early play shows players enjoy how the robot's targeting feels responsive rather than frustrating. The difficulty ramps up quickly as enemies swarm in larger groups, forcing you to find safe spots while your partner handles the offense. Egor Rezenov built this indie title to keep action constant without slowing down for complex inputs. It stands out because the auto-shoot mechanic removes aiming stress while still demanding sharp reflexes for positioning.
Game Modes
Single player
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