Full Moon Guildhouse Simulator

Full Moon Guildhouse Simulator

NekoNyaa28 December 31, 2026
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About Full Moon Guildhouse Simulator

Full Moon Guildhouse Simulator is a lighthearted barista-themed simulator where you manage a cozy drinks bar for fantasy guild members and Vtubers. Developed by NekoNyaa28 and released on December 31, 2026, it’s a PC-only indie game that focuses on drink-making across three distinct stations. Players juggle coffee, boba, and smoothie orders while learning station-specific mechanics. The game leans into a warm, whimsical aesthetic with quirky character interactions. Best for players who enjoy methodical crafting loops without intense time pressure.

Gameplay

You spend most of your time toggling between three stations: coffee, boba, and smoothies. Each has unique tools and recipes. For example, the coffee station requires grinding beans, steaming milk, and timing espresso shots. Orders pop up on a screen, and you must prepare drinks in sequence while managing ingredient stocks. The boba station adds syrup and toppings, while the smoothie station lets you mix fruits or veggies (or ignore health entirely). Controls are mouse-driven, with drag-and-drop actions for pouring, blending, or adding ingredients. Sessions feel zen but require multitasking, especially during peak hours when orders pile up.

What Players Think

PlayPile users rate it 4.3/5, with 78% completing the base game in an average of 12 hours. Community moods are split: 65% “chill,” 30% “satisfying,” and 5% “bored.” Critics praise its relaxing vibe but note repetitive tasks after 10 hours. One review: “Perfect for relaxing evenings, but the grind gets samey.” Others complain the lack of customization options for drinks feels limiting. The game’s $19.99 price tag sees 62% of players deeming it “worth it,” while 38% call it “meh.” Achievement completion sits at 89%, with 24 total unlocks tied to recipe mastery and efficiency.

PlayPile's Take

It’s a solid pick for casual players who enjoy slow-paced simulators but not for those craving depth or variety. The price is reasonable for what it offers, though the 12-hour average playtime suggests it’s more of a bite-sized experience. Achievements add replayability, but the stations eventually blur together. If you like fiddly drink-making and don’t mind repetition, this is a low-stakes way to pass time. Otherwise, skip it.

Game Modes

Single player

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