

OpenCritic
Strong
"At the start, I was interested and loved how Necromancer’s Tale sets up with building your character. But once past the prologue, I was starting to lose my patience. Most of the time I spent was running around trying to find what to do next. The journal offers a broad hint of what to do, but doesn’t log previous dialogue for you to skim through. Which then forced me to return to the previous NPC, run through all the chatter and re-select my words, just for a small hint. I’d recommend a log of things your character has discovered. For example, rumours, info on characters and what they’ve said to be logged as well in the journal. The game needs a lot of work on the UI and some of the mini-menus. Such as not having to apply my sword every time I re-enter town. Maybe add a toggle feature to holster your blade. And better ways to make money, instead of only allowing you to work once per chapter. How far I got After playing until chapter 10, it felt like not much had happened in my story. The fact that I wasn’t really feeling like a necromancer left me disappointed. I mean, one of the creatures I could control wasn’t even made by me. Story wise it is interesting, it just feels oddly drawn out for no reason. The gameplay is both too simplistic and complicated at the same time. It’s light on the combat, and enemies go between hitting you 5 times or just once, which is odd. Especially when they move closer to me from far away. All in all, Necromancer’s Tale runs okay, but in the end, I gave it the college try. I just couldn’t finish, as I lost interest after reaching the ballroom. I may continue at another time, but not now. It’s a hit or a miss for The Necromancer’s Tale, so I’m giving it the Thumb Culture Silver Award. It might be up your alley, just not mine."
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You wake up dead and stuck in a weird situation. A necromancer brought you back, but the details of their plan are fuzzy. This indie visual novel puts you in the shoes of someone who needs to figure out why they were revived. You make choices that steer the story forward while dealing with a character who has some very specific ideas about your new undead life. The single player mode lets you explore different outcomes without rushing through the plot. The community seems to enjoy the quirky tone and the unexpected relationship between the protagonist and the caster. Ratings suggest players appreciate the humor more than the horror elements. Many say the dialogue keeps them engaged even when the story gets strange. You will not find a traditional hero here or a straightforward battle system. The focus stays on conversation and discovery as you uncover what happens next in this strange afterlife scenario.
Game Modes
Single player
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