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Gadget Trial is a turn-based strategy game with visual novel elements set in a post-war world focused on advanced weapon development. You lead a faction of bio-engineered combat units through a series of tactical battles, each one a test of efficiency and adaptability against a rival team. The core gameplay revolves around deploying 15 distinct unit types across grid-based maps, with each having specialized abilities and roles. You manage resources to build and position forces, choosing when to strike or hold ground as the battlefield shifts turn by turn. The game stands out for its layered approach to strategy, combining unit customization with high-stakes conflicts. Each battle requires balancing production choices and terrain control to outmaneuver opponents. The story frames these clashes as a competition to determine the future of military technology, adding narrative weight to your tactical decisions. With its mix of methodical planning and visual storytelling, it offers a focused experience for players who enjoy deep, turn-based challenges.
Several decades have passed since the last world war. In the Far East, the Eastern Treaty Union - an allied body comprising of the islands in the region - are busy at work on Project 'Next-E', a plan for developing the next generation of mainstay multi-functional weapons of annihilation, or AEWs (Advanced Extripate Weapons) in the form of an accelerated biological computer known as the 'E-Series'. Artificially created human-weapon hybrids, they represent the smallest army in history. ──Of the E-series, there exist two lines adjusted according to different philosophies: Type White and Type Black. The time now comes for their practical trials, with their ultimate adoption by the military at stake.
Game Modes
Single player
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