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Transferring to a new school is bad enough but when a stranger warns you'll die in 30 days things get worse. This visual novel puts you in the shoes of a student forced to navigate dangerous romantic choices to survive. Every interaction matters as you balance forming genuine connections with avoiding deadly consequences. The story unfolds through dialogue and decisions with outcomes shaped by your actions. The game stands out for its tight narrative structure and meaningful branching paths. With multiple endings ranging from heartfelt to tragic player choices directly impact the story's direction. Though released in 2009 it maintains a focused 2-hour runtime that keeps tension high without dragging. The developer's distinct art style and pacing ensure each decision feels weighty even if the visual presentation hasn't aged as well as the writing.
Game Modes
Single player
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