Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage

Konami Konami December 23, 1998
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About

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage is a 3D adventure game built around platforming puzzles, character-specific abilities, and action sequences. Played from a fixed third-person perspective, it splits levels between structured stages requiring precise jumps and environmental interactions and open areas where you can trade items or chat with NPCs. Each character has distinct moves including a new kick mechanic, with some sections requiring switching between party members to solve puzzles or access areas. Combat uses a button-mashing combo system that adds a layer of rhythm to clashes, while optional mecha sequences let you pilot giant robots in set-piece battles. The game stands out for its blend of traditional Goemon stealth and platforming with early 3D experimentation. While its polygonal environments feel dated by modern standards, the level design remains tight, and the inclusion of minigames between stages offers welcome breaks. As the second PlayStation entry in the series, it builds on prior 3D attempts but lacks the polish of later entries. Still, dedicated fans appreciate its role in the franchise's transition to 3D and the continued emphasis on creative problem-solving.

Game Modes

Single player

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