

IGDB
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Boneloaf created this chaotic indie fighting title while Double Fine handled the publishing duties back in late 2017. You control wobbly gelatinous blobs called Beasts who brawl across dangerous locations in a place called Beef City. The game launched on PC, PlayStation 4, Xbox One, Switch, Linux, and Mac before arriving on PlayStation VR later. It feels like a physics-based party brawler where the main goal is to throw your opponent off moving vehicles or into trash compactors. Nothing here looks serious, but the controls rely entirely on clumsy momentum rather than precise combos. You grab onto things with flailing limbs and hope gravity does the rest of the work for you.
You spend most of your time trying to maintain balance while grabbing hold of nearby objects. The core loop involves moving toward an enemy, latching onto them with your sticky hands, and using the environment against them. A typical session sees you wrestling a rival on a narrow bridge before both of you tumble off into the abyss below. You can play solo against AI bots or jump online for chaotic multiplayer matches up to eight players. The controls feel deliberately awkward because every movement requires constant micro-adjustments to stop your soft body from collapsing. Co-op modes let you team up with friends to survive waves of enemies, though the physics often turn allies into liabilities just as easily as foes.
PlayPile data shows mixed results for this title since its launch. IGDB lists a score of 68.8 out of 100 based on 145 user ratings, indicating a divided audience. The average playtime sits around four hours per session for casual players who just want a quick laugh. Community moods lean heavily toward funny and frustrating, with many users citing the physics engine as both the best and worst part of the experience. Review snippets often mention the game is great for groups but tedious when played alone for long stretches. Completion rates drop significantly after the first few hours unless you have a dedicated group ready to play together constantly.
This title costs money on Steam and console stores, so you should only buy it if you have friends willing to join. The achievement system is straightforward with mostly silly unlocks for specific deaths or throws. It works best as a one-night party game rather than something you return to daily. Players who like precise fighters will likely hate the flailing movements here. Stick to multiplayer modes since the single-player content offers little depth beyond the tutorial levels. If you want a cheap way to laugh with your friends for an hour, this fits the bill. Otherwise, skip it and wait for a sale if you only plan to play solo.
Game Modes
Single player, Multiplayer, Co-operative
IGDB Rating
68.8
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