
OpenCritic
Weak
"Gekido Kintaro's Revenge did not win any awards when it was on the GBA, and it won't win any on Nintendo Switch, yet there is something enjoyable about it. Perhaps it is because it was made during the golden age of game development: the late 1990s to mid 2000s. It may be a mediocre brawler of its time, but it does have a certain energy to it, and the light adventuring elements do make it unique from anything else of its ilk. The bonus dungeon mode is the real main attraction and playing with a friend makes things more interesting. Kintaro's Revenge can only be recommended, though, to gamers who understand that this is a port of a Game Boy Advance title that has not had much done to its presentation. It still looks and plays like a GBA game, for better and for worse."
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In this browser-based game you explore a mystical forest filled with supernatural creatures. Collect and train yōkai to battle rogue spirits while building a settlement that serves as a safe haven for your team. Combat uses turn-based mechanics with each creature having distinct abilities tied to traditional Japanese folklore. Launched in 2013 the game maintains a dedicated player base drawn to its colorful art style and deep collection system. Over 500 different yōkai can be recruited each with personalized traits and evolution paths. The blend of strategy and creature care creates a slow burn experience that appeals to fans of persistent online worlds.
Game Modes
Single player
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