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Get X, Avoid Y is a stripped-down game about doing exactly what it says. You move a square around a screen collecting green circles while dodging red ones. The rules are simple but the pace ramps up quickly, mixing timing and reflexes with a dash of chaos. Each run feels like a high-stakes game of whack-a-mole where the stakes are your own frustration or satisfaction. Made by Pippin Barr, it’s a short but sharp experience that’s sparked more discussion than its 5-minute runtime suggests. Players often cite its brutal honesty, no fluff, no hand-holding, just pure, reactive gameplay. It’s the kind of game that ends and you immediately restart, wondering if this time will be different. A cult favorite among fans of minimalist design and mechanical purity.
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