

IGDB
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Getting Over It with Bennett Foddy arrived on PC in late 2017 after its origins as a web classic. Developer Bennett Foddy built this indie climbing simulator as a direct homage to the 2002 title Sexy Hiking. You play as a man stuck in a cauldron wielding a single hammer. The game spans multiple platforms including Windows, Linux, Mac, and mobile devices. It is a single player experience that strips away complex controls to focus purely on physics-based movement. The goal is simple yet brutal: haul yourself up an endless mountain using only the momentum of your tool. This is not a standard platformer but a test of patience and precise mouse input designed to frustrate while teaching mastery.
Your entire interaction relies on moving a mouse cursor to swing a hammer attached to your character. There are no jump buttons or directional keys. You must hook the tool into terrain to pull yourself upward or launch into the air for risky jumps. A typical session involves minutes of slow, careful scraping followed by sudden, catastrophic falls back to the bottom of the map. The physics engine feels heavy and unforgiving because every movement carries weight. You learn to rock your body to build momentum or use precise swings to clear gaps. Success requires memorizing specific anchor points and timing your release perfectly. One wrong swing sends you tumbling down hundreds of feet, forcing you to start the climb over again immediately.
Players on PlayPile rate this title an 80.1 out of 100 based on 135 user reviews from IGDB. The community mood is distinctively Mind-Bending with one dedicated vote reflecting the intense mental state required to play. Average completion rates remain low due to the sheer difficulty, yet many users report session times exceeding five hours as they chase the summit. Critics often cite the frustration as a feature rather than a bug. Review snippets highlight the unique satisfaction of finally reaching the top after dozens of failures. The data shows that while the game is punishing, players stick around specifically because the feeling of progress feels earned and tangible compared to other titles in the genre.
This title costs money on most platforms and offers no save points, meaning every death resets your progress completely. It features a set of achievements that reward reaching specific milestones but demand extreme persistence. You should buy this only if you want to test your patience against a physics engine that actively fights you. The $10 price point is fair for the hours of entertainment found in overcoming such a steep learning curve. Do not expect a relaxing time or easy wins. Finish the climb and you will understand why people still talk about Bennett Foddy's design choices years after release.
Climb up an enormous mountain with nothing but a hammer and a pot.
Game Modes
Single player
IGDB Rating
80.1
RAWG Rating
3.6
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