

IGDB
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Ghostbusters tasks you with managing the team's HQ operations and frontline ghostbusting duties. From a top-down map, you track ghost sightings in Manhattan, plan routes through traffic in your Ghostmobile, and snag opportunistic spirits along the way. Once on-site, the camera shifts to a side-scrolling view where you control two hunters using proton beams to herd ghosts into traps. Each successful capture earns cash to upgrade your vehicle and equipment while letting loose ghosts raises the city's paranormal energy. The game balances resource management with reflex-based combat, splitting focus between strategy and action. Its dual-perspective design and escalating difficulty mirror the film's escalating threat, though the pixelated visuals and simple controls reflect its 1984 origins. With 15 levels to clear and a score-based progression system, it offers a brisk, replayable challenge that holds up as a time-capsule entry in the franchise.
Based on the 1984 film of the same name, the Ghostbusters are the ones to call to "bust" any ghost hauntings. They do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power, before the Temple of Zuul awakens and resurrects an evil goddess called Gozer.
Game Modes
Single player
IGDB Rating
75.9
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