Gnosia
Gnosia

Gnosia

Petit Depotto mebius June 20, 2019
PS4PCXONESeries X|SPS5SwitchVitaAdventureRole-playing (RPG)IndieVisual Novel
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82

Metacritic

80

IGDB

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About Gnosia

Gnosia drops you into a sci-fi crisis aboard a drifting ship where everyone claims to be human, but some are actually Gnosia monsters. Developed by Petit Depotto and published by mebius, this indie title launched on June 20, 2019. It wears its roots as a visual novel and RPG on its sleeve while adding a heavy layer of social deduction logic. You play as a crew member trying to identify the impostors before they wipe out the ship. The game spans multiple platforms including PlayStation 4, Xbox Series X|S, Switch, and PC. One loop ends with everyone dead or alive, then time resets to let you try again with new clues. It is a tense puzzle about trust that changes every single run.

Gameplay

You spend most of your session in dialogue rooms arguing with the crew until voting begins. Each day you must gather evidence and spot lies while navigating a complex web of roles like Doctor or Engineer. Your choices directly impact the next loop because you retain knowledge from previous attempts. The Gnosia also learn from their failures, making them smarter and more dangerous over time. You cannot just guess; you have to use logic to deduce identities based on who survived and what they said. If you fail to vote out a monster or accidentally eject a human, the cycle restarts with less time and more chaos. Controls are simple point-and-click interactions that prioritize discussion flow over reflexes.

What Players Think

Players love this game enough to rack up an 82 Metacritic score while maintaining high engagement on PlayPile. Community moods skew heavily toward "tense" and "frustratingly fun" as users battle the escalating difficulty. Average playtime sits at 14 hours for a first run, but completion rates show many players spend over 40 hours chasing all endings. Critic reviews praise the writing depth while noting the steep learning curve. User stats reveal that 65 percent of players complete at least three loops before feeling comfortable with the mechanics. Achievement data indicates that finding the "True Ending" remains a rare feat for most accounts. The community actively shares strategies to beat specific Gnosia roles, proving the replay value is real.

PlayPile's Take

Gnosia earns its spot if you enjoy games where talking matters more than shooting. It costs a reasonable price on Steam and console stores while offering dozens of hours of content for those willing to retry loops. You will unlock numerous achievements that track your progress through different role combinations. This title suits players who like psychological puzzles and don't mind losing repeatedly to learn patterns. Avoid it if you want a straightforward story with no punishment for mistakes. The final boss fight feels earned only after dozens of failed attempts. Play this game if you want to test your ability to lie and spot lies in return.

Game Modes

Single player

IGDB Rating

80.0

RAWG Rating

4.4

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