Going Up

Going Up

Conrad Nelson August 1, 2016
PC
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81

OpenCritic

Strong

81STRONG

OpenCritic Score

44
Reviews
82%
Recommend
80
Top Critics Avg

Score Distribution

90-100
4
80-89
10
70-79
6
60-69
0
50-59
0
<50
0

"Going Under takes some of the most frustrating trappings of late capitalism and turns them into literal dungeons. It’s a funny, acid-spirited take on the organisational failures of tech startup culture that doesn’t pull its punches. Between whacking baddies with a giant stapler and trading useless cryptocoins for powerups, there’s rarely a dull moment on the floors of these office hellscapes. While playing for long periods exposes some of Going Under’s repetitive elements, there’s more than enough fun here to recommend this action-packed rogue-lite to any dungeon-crawler fan with a LinkedIn profile."

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About

Going Up is a fast-paced action game where you hack through endless waves of mechanical enemies in a vertical elevator shaft. Armed with glowing blades and a steady stream of upgrades, you jump, slash, and dodge between floors while the environment shifts and evolves. Each level introduces new weapon types and enemy patterns, forcing you to adapt your approach as the pace intensifies. The controls are tight and responsive, making every movement feel weighty and deliberate despite the chaos. The game’s relentless energy and creative level design stand out, blending simple mechanics with escalating difficulty. Players appreciate the satisfying combat loops and the absurdity of fighting robot hordes in an office elevator. With an average 4.5/5 from community reviews, it’s a short but punchy experience for fans of twitchy action gameplay. The lack of story or polish in some areas doesn’t hurt its appeal, just pure, unfiltered fun.

Game Modes

Single player

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