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Gone In November is a narrative-driven adventure where you return home after a life-changing medical appointment. Over three days you piece together fragmented memories while confronting choices that led to this moment. The gameplay focuses on environmental exploration and quiet reflection as you navigate a house filled with hidden objects and symbolic locations. Short sequences blend everyday moments with surreal imagery to mirror the figuring out mind. The game stands out for its minimalist approach to storytelling and emotional weight. With a runtime of 2-3 hours it delivers a concise but impactful experience. Metacritic scores hover around 78 (93 reviews) and 7.6 user average. Its stark visual style and use of silence contrast with bursts of abstract animation to create tension. Themes of regret and acceptance resonate through sparse dialogue and symbolic item interactions. No combat or puzzles just a slow burn examination of final days.
Game Modes
Single player
IGDB Rating
50.0
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