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Grafted is a top-down action roguelike where your body acts as your inventory. As you battle through procedurally generated levels, you collect weapons and items by grafting them onto your character. Each attachment changes how you move and fight, forcing you to balance spacing and strategy. The further you go, the more grotesque your form becomes, mixing offensive and defensive upgrades in creative combinations. Combat is fast and chaotic, with enemies that grow more bizarre and relentless as you progress. What sets Grafted apart is its inventive take on resource management. Every graft feels like a trade-off, pushing you to adapt builds on the fly. The game’s difficulty curves steeply, but the satisfaction of overcoming waves of grotesque foes with a well-optimized setup is high. Early player feedback highlights its punishing yet fair design, with many logging 5-7 hour sessions to reach later stages. The art style leans into body-horror without overloading the screen, keeping focus on tight mechanics and reactive gameplay.
Game Modes
Single player
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