Gravitrix

Gravitrix

Shepherd Games September 5, 2025
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OpenCritic Score

1
Reviews
60
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
0
60-69
1
50-59
0
<50
0

"Gravity+ is surprisingly functional and delivers a solid experience. The overall design and presentation does feel a bit rough around the edges, but when you develop a tempo the levels slowly become addictive. The limited content on offer in the base game is probably the biggest criticism, however taking into account the purchasable level design tool gameplay is potentially unlimited. If you would like a solid game on the Wii U that comes with its own level design tool, Gravity+ is one to consider - provided you're cool with paying a bit extra to unlock it."

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About Gravitrix

Gravitrix is a physics-driven racing game where you bounce across tracks on a pogo stick, pulling off stunts and collecting rings to boost your score. Developed by Shepherd Games, it launched on PC in September 2025 as a chaotic blend of platforming and speedrunning. The game’s comic-book visuals and anarchic tone appeal to players who enjoy high-risk, high-reward mechanics. You’ll zip through obstacle-filled courses, balancing momentum with precise jumps. It’s not a traditional racer, it’s a test of reflexes and physics mastery, aimed at those who love games like Osmo or Trials. Single-player only, with no multiplayer distractions.

Gameplay

Gravitrix revolves around a simple yet tricky loop: jump, bounce, adjust. Each track requires timing your pogo stick’s compression to maintain speed while dodging spikes, ramps, and moving hazards. You collect golden rings mid-air to unlock power-ups like slow-motion or temporary invincibility. The camera often swings wildly, adding to the disorientation. Controls are responsive but demand finesse, oversteer and you’ll crash into a wall. Between runs, you tweak grip strength and spring tension. The game’s 30+ levels escalate from basic platforming to vertical death-defying leaps. Achievements track everything from ring counts to stunt combos, pushing you to replay levels for near-perfect runs.

What Players Think

PlayPile users rate Gravitrix 82%, praising its “addictive physics” but noting a 27% drop-off rate after 3 hours. Average playtime is 14 hours, with 37% completing all levels. Community moods split between “frustrating fun” (42%) and “nail-biting” (31%). One review: “Feels like training for a circus death, loved every minute.” Critics on Steam average 79%, calling it “a chaotic gem with a steep learning curve.” Completionists highlight the 132 achievements, 45% of which require multiple playthroughs. Price at $29.99 feels fair for the content, though some argue it’s short for the difficulty.

PlayPile's Take

Gravitrix is a must-play for physics puzzle fans and arcade racing purists. It thrives on its punishing yet fair design, rewarding patience with explosive highs. The $30 price tag and 12-hour core campaign make it a niche buy, better suited for short bursts than long-term commitment. If you’ve ever enjoyed finicky platformers or want a game that’ll test your rage-to-laughter ratio, this is for you. Skip it if you hate respawning or need hand-holding. The achievements add replay value, but don’t expect a smooth ride.

Game Modes

Single player

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