Guild of Hunters

Guild of Hunters

GoGo Games Interactive January 21, 2026
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About Guild of Hunters

Guild of Hunters is a turn-based RPG with strategy and adventure elements developed by GoGo Games Interactive. Set in a medieval world consumed by a toxic miasma mutating wildlife, the game casts you as a guild leader recruiting hunters, managing resources, and battling creatures. Released on PC in January 2026, it blends base-building with tactical combat. You’ll negotiate contracts, customize parties, and cross regions to clear threats. The indie title caters to players who enjoy slow-burn strategy and character management over fast-paced action.

Gameplay

Each session starts with recruiting and assigning hunters to quests. Battles unfold in grid-based, turn-based combat requiring positioning and ability timing. Outside fights, you negotiate prices at shops and allocate funds to upgrade gear. Managing a team’s morale and skills is key, poorly balanced parties can collapse in tough fights. Exploration involves mapping regions and choosing contracts, with loot and XP rewards shaping future builds. The grind is steady but repetitive, with combat often feeling like a loop of damage-dealing and healing.

What Players Think

The game holds a 7.8/10 average rating from 1.2K PlayPile reviews, with 42% completing the main story. Critics gave it 74% on average, praising world-building but calling mechanics “underdeveloped.” Average playtime is 17 hours, with 25 achievements available. Community moods: 60% intrigued, 25% underwhelmed, 15% bored. One reviewer wrote, “The strategic depth of recruiting and contracts is there but shallow.” Another noted, “Combat lacks variety after 10 hours.” Completion rates drop sharply after the first 15 hours, suggesting pacing issues.

PlayPile's Take

Guild of Hunters works best for fans of tactical RPGs with a management focus. It’s a $29.99 indie title with a niche appeal, solid but not impressive. The 42% completion rate and 25 achievements hint at a game that’s easy to start but hard to finish. If you enjoy building parties and managing economies more than flashy combat, it’s worth a try. Otherwise, its repetitive loops might test patience. Not a must-play, but a decent experiment in hybrid strategy.

Game Modes

Single player

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