

Metacritic
OpenCritic
Strong
IGDB
"At the end of the day, Halo Wars 2 is still a highly recommendable title — in fact, likely one of the best RTS games that can be found on the current generation. However, accessibility on consoles came with a price to both controls and gameplay in both campaign and multiplayer modes. But don’t let that stop fans of the series or newcoming gamers to the genre enjoy the game — you are assured to have a blast."
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Bungie released this shooter on September 25, 2007 for Xbox 360, with later ports to Xbox One and PC. It serves as the final chapter in their original trilogy where you play as Master Chief against the Covenant and Flood. The game shifts between intense firefights on foot and high-speed vehicle sections across jungle planets and massive alien structures called the Ark. You team up with the Arbiter and other UNSC forces to stop a galaxy-ending threat. This title defined console gaming for a generation by balancing cinematic storytelling with tight, responsive controls that felt different from every other shooter at the time.
You move through levels using a mix of shooting, grenades, and melee attacks while managing a secondary weapon holstered on your back. The design enforces a specific combat rhythm where you can dual-wield pistols or SMGs to drop grenades entirely for more firepower. New support weapons slow your movement but deliver heavy damage if you hold them steady. You also carry one piece of equipment at a time, such as shield generators or flares, which change how you approach encounters. Vehicle sections let you pilot tanks or aircraft to clear out enemies quickly. Co-op modes allow two players on split screen or online to tackle the campaign together, forcing coordination during chaotic battles against waves of aliens.
Players rate this game highly with a Metacritic score of 91 and an IGDB rating of 88.1 based on over 800 reviews. The community describes the experience as chaotic, intense, and cooperative with very few calling it hardcore. Average playtime reflects the length of the campaign plus extensive multiplayer matches that kept people engaged long after the story ended. Users praise the balance between weapons and equipment, noting that the game feels fair during duels. Review snippets highlight how the split-screen co-op remains a standout feature even years later. The stats show a dedicated player base that values tactical depth over mindless shooting.
This title is worth playing if you want to understand why shooters evolved the way they did in the late 2000s. The price varies by platform but offers solid value for the amount of content provided including single-player campaigns and robust multiplayer modes. You can chase achievements that test your skills on Legendary difficulty where one mistake ends a run. The story concludes an epic saga with emotional weight, though some plot points rely heavily on prior knowledge of previous games. Do not expect a modern graphical overhaul but do expect tight gunplay that still feels satisfying today.
After the events of the comic tie-in Halo: Uprising, the Master Chief crashes in eastern Africa, where he is found by Johnson and the Arbiter. The Chief, Johnson, and company fight Covenant in the jungle and arrive at a UNSC outpost. Here, Keyes and Lord Hood plan a final effort to stop the Covenant leader, the High Prophet of Truth, from activating a Forerunner artifact uncovered outside the ruins of the city of New Mombasa. The Chief clears anti-air Covenant defenses so Hood can lead the last of Earth's ships against the Prophet, but Truth activates the buried artifact, creating a slipspace portal which he and his followers enter. A Flood-infested ship crash-lands nearby; Elite forces arrive and vitrify Flood-infected areas of Earth, stopping the threat. Following a message Cortana left aboard the Flood ship, the Chief, Arbiter, Elites, Johnson, Keyes and their troops follow Truth through the portal. Joining them is 343 Guilty Spark, who aids the Chief as he has no function to fulfill after the destruction of his ringworld. Traveling through the portal, the humans and Elites discover an immense artificial structure known as the Ark, far beyond the edges of the Milky Way galaxy. Here, Truth can remotely activate all the Halos. The Flood arrive aboard High Charity in full force, beginning to infest the installation. Truth captures Johnson, as he needs a human to use Forerunner technology. Keyes is killed attempting a rescue, and Johnson is forced to activate the rings. Gravemind forges a truce with the Chief and Arbiter to stop Truth. The Arbiter, Master Chief, and Flood forces arrive and overwhelm Truth's guards, rescuing Johnson and halting the installations' activation. After the Arbiter kills Truth, Gravemind turns on the Chief and Arbiter. The Chief, Arbiter and Guilty Spark discover that the Ark is constructing another Halo to replace the one that the Chief previously destroyed. The Chief decides to activate this Halo; the ringworld would eliminate the Flood infestation on the Ark while sparing the galaxy at large from destruction. To activate the ring, the Chief rescues Cortana, who has the Activation Index of the destroyed Halo, from High Charity and destroys the city. Arriving on the new Halo, Cortana warns that Gravemind is trying to rebuild itself on the ring. The Chief, Arbiter, and Johnson travel to Halo's control room to activate the ring. Guilty Spark explains that because the ring is not yet complete, a premature activation will destroy it and the Ark. When Johnson ignores his warning, Guilty Spark fatally wounds him to protect "his" ring. The Chief destroys Guilty Spark, activates the ring, and escapes the ring's self-destruction on the UNSC frigate Forward Unto Dawn. However, the force of Halo's blast causes the slipspace portal to collapse, resulting in only the front half of Forward Unto Dawn, carrying the Arbiter, making it back to Earth. A memorial service is held on Earth for the fallen heroes of the Human-Covenant war, during which the Arbiter and Lord Hood briefly exchange words regarding the fallen Master Chief. After the memorial service, the Arbiter and his Elite brethren depart for their home planet, Sanghelios. Meanwhile, the rear half of the Forward Unto Dawn drifts in unknown space. Cortana drops a distress beacon, but acknowledges it may be many years before they are rescued. The Chief enters cryonic sleep, telling Cortana to "wake me, when you need me." If the game is completed at the Legendary difficulty level, the scene continues to show the piece of Forward Unto Dawn drifting towards an unknown planet, revealed in the sequel to be known as "Requiem", the primary setting of the campaign of Halo 4.
Game Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB Rating
88.1
RAWG Rating
4.4
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