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Heavenshatter is a first-person roguelike adventure game built by indie studio Raifu. Released in 2025, it drops you into a bleak, fractured world where you navigate procedurally generated environments to charge mysterious pillars and escape through a teleporter. The game’s minimalist design leans into Risk of Rain 2’s chaotic loop, gather resources, survive waves of threats, and retreat before your base collapses. Set in a post-apocalyptic wasteland with a focus on environmental storytelling, it’s a short but intense experience. The core hook is its permadeath structure and the tension of balancing exploration with survival. If you’ve ever wanted a roguelike that feels like a sprint through a decaying sci-fi nightmare, this is it.
Each run starts with you scavenging for gear and managing a fragile base while hostile entities hunt you. You’ll spend most sessions crouched behind cover, methodically picking off enemies with a limited arsenal of shotguns and plasma weapons. The pillars you charge act as level-up nodes, boosting your abilities but drawing more enemies. Combat is twitchy and punishing, miss a shot and you’re dead. Between sessions, you tweak loadouts and strategies, but the permadeath ensures every decision matters. The game’s short playtime (2, 12 hours depending on skill) keeps the pressure high. Exploration is key: hidden rooms contain rare loot, but venturing too far risks getting overwhelmed. The controls are tight, but the lack of save points and respawns makes every death feel earned.
PlayPile users rate Heavenshatter 8.2/10, with 78% completing the main objective. Average playtime is 10.5 hours, and 63% of players beat it in under 15 hours. Community moods are 82% curious and 58% tense. Price is $29.99, and it offers 32 achievements, 27 of which are optional. Review snippets praise its “relentless tension” but note its “frustratingly short runtime.” Critics at Destructoid called it “a masterclass in roguelike pacing,” while PC Gamer said it “feels like a prototype that never finished growing.” Despite its acclaim, 22% of users quit partway, often citing repetitive enemy patterns and a lack of narrative payoff.
Heavenshatter is best for fans of high-risk roguelikes who enjoy short, punchy sessions over grind-heavy marathons. Its $30 price tag is reasonable for the tight gameplay, but the 10-hour average playthrough might not justify the cost for casual players. The 32 achievements add replay value, though only 4 are mandatory. It’s not a perfect game, its world feels underdeveloped and the enemy AI occasionally breaks immersion, but for a tense, adrenaline-fueled sprint through a collapsing world, it hits the mark. If you’ve burned through other roguelikes and crave something lean and brutal, give it a shot.
Game Modes
Single player
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