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Higemaru Makaijima: Nanatsu no Shima Daibouken tasks you with navigating seven islands via sea, battling pirate ships to collect keys and unlock land-based challenges. As Momotaru, you fight ship captains in fast-paced combat before docking to explore islands, gather resources, and defeat bosses. The mix of sailing, key collection, and puzzle-filled exploration creates a rhythm that feels both methodical and adventurous. Mechanics borrow from Capcom’s 1984 arcade game but expand into territory that feels like a precursor to later action-adventures. The game’s island layouts and boss fights drew early comparisons to The Legend of Zelda despite predating it by a year. Though it never launched outside Japan, a prototype for a canceled NES version still circulates among collectors. Players praise its tight controls and creative level design, with retro communities highlighting its underappreciated polish. Over 35 years later, it remains a hidden relic of Capcom’s early experimentation with hybrid gameplay.
Game Modes
Single player
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