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High Times puts you in charge of a café where the main draw is a line of donuts designed to leave patrons pleasantly buzzed. You will handle daily operations by serving these treats to a steady stream of customers while navigating personal drama. The core loop involves using the effects of your baked goods to finally confront your exes and seek closure. It plays as a role-playing simulator where you manage your shop and make choices that affect how these interactions unfold. The game leans into its quirky premise by making romantic baggage the real challenge rather than addiction itself. Players have rated it highly for its honest take on moving on while managing a business. The mix of running a cafe and dealing with past relationships creates a specific vibe that sticks with you after playing. It avoids heavy moralizing to let the absurdity of getting high to forget your ex speak for itself. You get straight answers about closure without the usual dating sim tropes.
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