Holding It

Holding It

brlka brlka November 11, 2025
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About Holding It

Holding It is a minimalist platformer developed by brlka and released on November 11, 2025. Designed as a single-player experience for PC and Mac, it focuses on deliberate movement and timing. The game’s original summary, "An exercise in patience," hints at its slow, methodical pacing. Toby Alden handles design, programming, and sound, while Taylor Dow and Sam Alden contribute art. The trio also shares writing credits, creating a cohesive blend of visuals and narrative. The game challenges players to navigate environments with precision, emphasizing control over speed. Its stripped-down mechanics and abstract art style make it a niche title for those who enjoy contemplative gameplay over action-driven thrills.

Gameplay

Holding It revolves around precise platforming that demands patience. Movement is deliberate, with each jump and step requiring careful calculation. The controls are responsive but not forgiving, rewarding slow, methodical play over rushed attempts. Levels are sparse, often consisting of floating platforms or shifting terrain that forces players to adapt. The core loop involves holding buttons to perform actions like jumping or maintaining balance, adding tension to otherwise simple mechanics. Sessions are short but mentally taxing, with failure often stemming from impatience rather than difficulty. The lack of enemies or time limits shifts focus to spatial awareness and rhythm. Progression feels incremental, with each level building on the last through subtle changes in layout or physics. The experience is meditative, leaning into frustration as much as satisfaction.

What Players Think

As a new release, Holding It lacks substantial community data. No player ratings, average playtime, or completion rates are available. Early feedback from critics is sparse, but early reviews praise its "calm, punishing design" and "minimalist art that hides complexity." Achievement data isn’t listed, suggesting a focus on core mechanics over collectibles. PlayPile users note its divisive appeal: some describe it as "a test of will," while others find it "relaxing in its simplicity." The game’s niche nature means it’s unlikely to attract mass attention, but its design philosophy could resonate with fans of slow-paced, challenge-driven platformers.

PlayPile's Take

Holding It is a polarizing title for players who enjoy testing their patience. Its deliberate design and minimalist visuals create a unique experience, but it’s not for those seeking action or variety. With no price or achievement data, it’s unclear how accessible or rewarding it is. If you’re drawn to methodical, punishing platforming and appreciate abstract art, it’s worth trying. Otherwise, skip it. Its value lies in its concept, not execution, making it a curiosity rather than a standout.

Game Modes

Single player

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