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Horizon Call of the Mountain is a standalone adventure set in the same universe as the main series but built exclusively for PlayStation VR2. You explore a dense, reactive environment filled with mechanical creatures and environmental puzzles, using motion controls to climb, throw tools, and navigate vertical terrain. Combat feels tactile with haptic feedback and precise aiming, though it leans more toward exploration than fighting. The world is compact but densely detailed, with hidden paths and lore scattered across its mountainous regions. The game shines in how it uses VR to make every interaction feel physical, from adjusting your grip on a climbing rope to scanning ecosystems with a handheld device. Firesprite’s attention to motion comfort and spatial audio helps maintain immersion without fatigue. Early playtests on forums highlight its strong opening hours but note pacing dips in the second act. With 8.5/10 scores on review sites and a runtime of 8, 10 hours, it’s a solid bet for VR owners craving a Horizon fix without the open world grind.
Game Modes
Single player
IGDB Rating
77.0
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