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You play as a student trapped in a digital art school that's slowly descending into chaos. Solve logic puzzles and navigate eerie hallways to uncover why the building feels... off. Each room hides glitches in reality, from flickering portraits to distorted soundscapes. Progress depends on piecing together fragments of a fractured story while avoiding entities that hunt you between tasks. The controls are straightforward but the tension is not, you’ll second guess every shadow. The school’s design leans into unsettling details: warped geometry, half-finished artwork, and a soundtrack that shifts when you least expect it. Community reviews praise the claustrophobic pacing and clever use of environmental storytelling. With a 82/100 average from early platforms, it’s clear the team at nomnomstudio prioritized psychological unease over jump scares. The April release date might explain why some players felt the ending hit too close to home.
Game Modes
Single player
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