

OpenCritic
Fair
IGDB
"Human Fall Flat recognises a simple truth - People falling down is hilarious, and when they're seemingly impervious to damage that's just an added guilt-free bonus. Playing as a wobbly, awkward avatar takes a lot of getting used to, and perhaps you never really get used to it at all, but the game leaves each level wide open to a variety of solutions to suit your own personal style. Tackling the five-to-six hour long adventure solo isn't entirely recommended, so if possible we'd definitely encourage getting a second player to join in on the fun, even if the game's performance takes a hit. While online multiplayer is sadly missing, we reckon that you and a fellow human might really fall for this little puzzler. Over and over and over again."
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Human: Fall Flat launched in July 2016 from developer No Brakes Games and publisher Curve Digital. It arrives as an indie title blending adventure, platforming, and puzzle mechanics with a simulator twist. You control Bob, a wordless character trapped in recurring dreams filled with strange puzzles and environmental hazards. The game dropped on PC, PlayStation 4, Xbox One, Switch, and various other systems including mobile and Stadia. This is not a story about saving the world or wielding superpowers. It is simply you trying to navigate a sticky web of Bob's memories using only clumsy physics and your own wits to escape the nightmare logic.
You spend every moment wrestling with ragdoll physics that make simple movements feel like climbing a slippery pole. Controls are loose, requiring you to grab edges, pull yourself up, or swing from objects while your character flails wildly. Sessions involve solving puzzles by pushing boxes, chaining levers, or coordinating with teammates in co-op mode. Multiplayer sessions often turn into chaos as four players try to climb the same wall without falling off. You will spend minutes trying to grab a handle that is just out of reach or waiting for a friend to untangle from another player's limbs. The game offers split-screen options and supports online play across most major platforms.
Critics gave this title a 68 on OpenCritic, with only 38.98% of reviewers recommending it. IGDB rates it 70.8 based on 252 user scores. Destructoid noted an abrupt ending and frustrating moments that kept it from the top tier. ZTGD found more depth than expected while enjoying the level exploration. PlayPile data shows players average a specific playtime to beat the main campaign, though completion rates vary wildly. The community has unlocked 147 achievements with an average unlock rate of just 10.8%. The rarest trophy is "Half-baked puzzle," claimed by only 0.10% of the player base. Most users describe the mood as chaotic fun rather than serious challenge.
This game works best for groups willing to laugh at their own failures while trying to solve environmental riddles. The $14.69 price point on sites like Fanatical makes it an easy buy, especially since you can play with friends locally or online. If you are looking for a tight narrative or precise platforming, skip this. The achievement data shows most players struggle with the harder puzzles, yet the community keeps coming back for the multiplayer chaos. It is worth the time if you want to waste hours watching your character flop around without any expectation of serious gameplay depth.
Game Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB Rating
70.8
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