Hype: The Time Quest

Hype: The Time Quest

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About

Hype: The Time Quest is a medieval adventure where you play a knight frozen in time by a magic-wielding antagonist. Your goal is to collect scattered jewels across three historical eras of the same kingdom, each jump forward in time requiring a charged gem. Gameplay mixes platforming, puzzle-solving, and combat as you navigate shifting landscapes filled with enemies from wolves to treacherous wizards. You’ll team up with characters like a dragon and a bandit leader while battling through castles, forests, and laboratories. The story unfolds across centuries, blending personal stakes, saving your king and reclaiming your love, with broader conflicts over the kingdom’s fate. Voice actors and a composed soundtrack add texture to the quest. The game stands out for its layered time-travel structure, which forces you to piece together history from different reigns to progress. Though niche, its blend of platforming and RPG elements offers a quirky challenge, particularly for fans of older Ubisoft titles. Released in 1999, it runs on PC, PlayStation 2, and Nintendo 64, with a focus on single-player storytelling. While not a commercial giant, its Playmobil-inspired world and persistent antagonists like the black knight Barnak leave a distinct impression.

Storyline

The story begins during King Taskan IV's reign, following the end of a civil war. Hype, the champion of the kingdom, is being rewarded for his loyalty and valor by being presented with the powerful Sword of Peace. However, during the ceremony a mysterious and powerful black knight riding a dragon unexpectedly appears. The knight steps to the King and demands the throne. At that moment, Hype steps before the knight and attempts to confront him, but the black knight is too strong and with the use of powerful magic, transforms Hype into a statue of stone and casts him deep into the past. Two hundred years earlier, Hype's statue appears in the courtyard of an apprentice magician: Gogoud. After many failed attempts to revive Hype, the young magician, Gogoud, manages to restore Hype to life. As Hype recovers his memory he quickly explains his ordeal with the black knight - known as Barnak - and how he must return to his own time in order to protect his king, take revenge on Barnak and marry his betrothed, Vibe. Sorrowfully, Gogoud explains that he as a magician is not very experienced and is as currently only an apprentice. Still, the young man agrees to help Hype and guide him on his quest through time. Gogoud comes to learn that in order for Hype to return to the future, he must collect a number of jewels. Both are dismayed to learn that each Jewel only allows Hype to advance one leap through time, meaning that he will have to collect and charge jewels hidden in the reigns of Taskan I, II and III before returning to the era of Taskan IV. Throughout his journey, Hype meets a number of faithful friends, including: Zatila the dragon, Karon, leader of the brigands, her daughter Nohlin and many others. On the other hand, Hype also encounters a great number of foes including King Taskan I and his followers; Rajoth the magician - founder of the Laboratories; Enost - King Taskan III's wizard, who defects to the Barnak's side; numerous different soldiers, including Barnak's armies of Black Guards and other servants; Barnak's black dragon Vhoid and finally the evil Barnak himself. Hype also confronts many non-human enemies including wolves, spectres, bats and a three-headed dragon. Hype's adventures take place in the same kingdom throughout different periods of its history. Rivalries and wars erupt between the fortress, the monastery, the brigands and the magicians in the laboratories. Upon returning to his own time, Hype is reunited with Vibe and together they form an army in order to begin an uprising against Barnak, who has taken control of the kingdom. His large army enforce his diabolical regime, forcing the kingdom's people to worship their master as a God, as well as a King. The entire kingdom is guarded by Barnak's evil minions, with the main areas of the Town of Torras, the Forest, Gogoud's Manor, the Brigand Village and the Fortress being closely watched, while 'un-necessary' areas such as the Monastery, Laboratories, and the Field of Courage are closed off at Barnak's command. Most disturbing however, it is due to Barnak's conquest the land has become desolate and a fiery sky above foreshadows Barnak's triumph - causing great sadness over the kingdom's people. The land however, is finally restored to its former beauty when the Black Knight is defeated - his dark magic that plagued the kingdom broken. The spirit of Gougoud tells tales of a new world as the story ends with peace returning to the land.

Game Modes

Single player

IGDB Rating

70.5

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