I Am Bad at People, but Turns Out I’m Even Worse at Making Games

I Am Bad at People, but Turns Out I’m Even Worse at Making Games

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About

You're stuck in a chatroom where the only way to progress is whacking tentacles that pop up during conversations. Choose your responses to keep the chat moving but don't let the tentacles get the best of you. Each exchange forces you to juggle dialogue options with timing-based hits. The longer you talk the faster the tentacles come making it easy to lose focus on either half of the game. The game's offbeat humor and chaotic pacing make it a cult favorite. Players appreciate the absurdity of balancing dialogue with quick reflexes. With a small but dedicated fanbase it's a short but memorable experience for those who enjoy experimental gameplay. The 2019 release still draws attention for its bold approach to mixing genres in just 30 minutes of playtime.

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Single player

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