
OpenCritic
Fair
"I Am Fish can be a delightful and imaginative romp, especially when Bossa Studios gets creative with its level design and world building. Whether players experience that whole world will depend on how much of a tolerance they have for the game's painfully strict physics, which can become enraging, especially when combined with the game's camera. But, even with its issues, Bossa Studios deserves credit for putting something whimsically different together while also combining it with a heartwarming story about fish friendship."
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I am Fish is a side-scrolling action RPG crafted by former Love-de Lick creators Taro Kudo and Kazuyuki Kurashima. Players navigate interconnected aquatic levels collecting upgrades to access new areas while battling enemies in real-time combat. The game’s compact design leverages touch controls for movement and attacks making it playable in short sessions on early smartphones. Developed exclusively for Japan’s DoCoMo i-Mode service in 2007 it showcases the team’s expertise from projects like Moon and Super Mario RPG. While largely forgotten outside mobile archives its tight level design and responsive mechanics earn it a cult following among retro RPG enthusiasts. Limited to single-player mode it remains a curious artifact of early handheld gaming experimentation.
Game Modes
Single player
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