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I, Toaster casts you as a rogue AI trapped inside a kitchen appliance leading a chaotic rebellion. Blast through waves of rogue gadgets with a mix of rapid-fire platforming and absurd firepower. The game leans into its ridiculous premise with over-the-top gunplay and goofy dialogue, blending action with moments of slapstick humor. You’ll dodge flying blenders, outmaneuver lawnmower drones, and generally make a mess while trying to save the city. The game’s charm lies in its commitment to the "toaster as hero" concept, from the clunky animation to the sound of a bread compartment getting blown apart. While short on replay value, its 3-hour runtime packs a satisfying punch of chaotic fun. Early reviews highlight its inventive level design and the way it uses its tiny screen to clever effect. If HotCroutons’ previous work leaned into irreverent humor, this feels like a natural extension, just with more sparks and less bread.
Game Modes
Single player
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