Ice Hockey
Ice Hockey

Ice Hockey

Nintendo R&D4 Nintendo January 21, 1988
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About

Ice Hockey is a straightforward sports simulation where you control a team of five players on an icy arena. Your goal is to outscore opponents by passing, shooting, and maneuvering the puck past defenders. Choose between three player types each with distinct traits, quick but fragile, balanced, or slow but strong, to build a winning strategy. Gameplay unfolds in three periods, ending with the highest goal total. Face-offs kick off each round, and penalties disrupt the flow when fights break out over the puck. Power plays and defensive stands create shifting momentum as you juggle aggression and caution. The simplicity of the design lets the hockey action shine. Player variety adds depth, letting you adapt tactics based on matchups. Penalties and power plays inject unpredictability, forcing you to balance offense with risk. While the graphics and scope feel dated by modern standards, the core loop of scoring and defending holds up. It’s a nostalgic pick for those who remember Nintendo’s early sports titles.

Storyline

The play and mechanics of Ice Hockey are mostly similar to that of ice hockey in real life. The objective for both team is to hit a black puck with a hockey stick that each player carries into the opponent's goal. Teams are made up of five players including the goaltender, as opposed to six in real life. Players wear ice skates, which are used to skate across the icy arena. Each game is made up of three periods, with the victory going to the team who has the most points at the end of the game. At the beginning, two opposing players from each team face off in the middle of the rink. There are three kinds of players - the first is fast, weak, and feeble, but is good at the face-off; the second is average in all qualities, and the third is slow and poor at the face-off, but very powerful, both in body checking and shooting strength. The arena is similarly designed to a real-world ice hockey arena. The arena is coated in ice, with a goal on either side of the arena. There are a variety of marked areas, including the goal line that the puck must cross to score, the attacking / defending zone which is situated closely to each goal, the face-off spot, the neutral spot, and others. Each side of the arena has exactly the same design. If two opposing players fight for the puck for a certain amount of time, other players join into the fight, resulting in the player from the losing team in the fight to be put in the penalty box for a period of time.

Game Modes

Single player, Multiplayer

IGDB Rating

70.9

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