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In I.H.A.S., you'll switch between shooting robotic enemies and using stealth to bypass them while navigating shifting environments. The game lets you teleport between surreal worlds filled with abstract hazards and puzzles. Each area requires adapting your approach, sometimes you'll fight, sometimes you'll hide, and often you'll need to figure out how the spaces connect. The first-person perspective keeps the focus on your decisions and movement through these strange landscapes. The game's mix of combat and exploration stands out, especially how its portal system redefines level design. While it leans into familiar shooter mechanics, the psychological themes and unpredictable world transitions add a layer of unease. With a November 2024 release on PC, it positions itself as a single-player experience that prioritizes player choice in how they interact with each environment. Early builds suggest it's a tighter, more focused take on blending action with experimental space design.
Game Modes
Single player
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