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I'll Be Here is a web-based visual novel that unfolds as a quiet, character-driven story. Developed as a student project at NYU's Game Center, it's designed to be experienced in tandem with another game, On A Cloudy Day. Each title stands alone but gains context when played together. The narrative focuses on intimate conversations and subtle emotional beats, with minimal branching and a relaxed pace. Players navigate a simple interface of text and static imagery, following a single storyline with brief interactive choices. The game's most notable feature is its collaborative design. Created as part of a class assignment, it exists in a 10-hour prototype form that emphasizes tone over ambition. While the story is brief and deliberately understated, the decision to pair it with a companion game adds a layer of meta-narrative curiosity. Fans of low-stakes, dialogue-heavy experiences might find its quiet approach refreshing, though its lack of substantial interactivity could feel limiting.
Game Modes
Single player
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