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Illness in the East is a narrative-driven RPG with horror elements and Eastern European folklore. You follow two girls navigating a world gripped by a mysterious plague. The game emphasizes exploration and decision-making, with branching choices affecting relationships and story outcomes. As you cross decaying villages and shadowy forests, resource management and survival mechanics add urgency to every interaction. Community feedback is divided but highlights the game’s atmospheric tension and morally gray storytelling. Set in a bleak, myth-infused setting, it leans into eerie sound design and sparse dialogue to build unease. Released in 2020 by indie developer Bogozet, it offers a stripped-down take on survival horror with a focus on folklore and historical decay. Players note its unsettling tone and unpredictable events, though some find the pacing uneven.
Game Modes
Single player
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