
OpenCritic
Strong
"We Were Here Too offers another enjoyable co-op puzzle-filled escapade, but it did have a few more technical issues when compared to the first game. Those communication bugs were particularly frustrating for example, whilst the disappearing items just seemed a little weird. Fortunately, they were issues that could be fixed by simply re-loading the game, so they don’t make We Were Here Too feel unplayable. It’s definitely a lot grander in scope and featured more variety and puzzles than its predecessor too, so it’s clear that the developer have taken the series in a positive direction. Still, it’s hard to ignore some of the issues we faced, even if We Were Here Too did trump the first game in lots of elements of its design. If you’re a fan of the original then you’ll definitely want to play it, but maybe it’d be a good idea to have a party chat set up outside of the game before starting…"
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I'm Here to Shit Ass is a wacky platformer that throws you into chaotic, over-the-top battles against a very specific target. The gameplay loops around simple controls and fast-paced action, with a focus on exaggerated animations and absurd enemy behavior. The Game Boy version keeps things straightforward, emphasizing short bursts of play over deep mechanics. The game's most notable trait is its unapologetic irreverence, which has sparked mixed reactions but earned a cult following. Community chatter highlights the 1-2 hour runtime and the sheer audacity of its premise. While not everyone’s cup of tea, the raw energy and niche humor have kept it on retro platforms’ radar since its 2023 release.
Game Modes
Single player
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