

Metacritic
IGDB
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In Between is a puzzle platformer where you navigate shifting environments by bending gravity and rearranging spaces. Each level challenges you to rethink physics as you jump, float, and flip through hand-painted worlds. The story follows a man nearing the end of his life, offering quiet moments of introspection between mechanical leaps and spatial riddles. Controls are simple but precise, letting you focus on the interplay of movement and design. The game’s art style stands out, detailed, watercolor-like scenes that feel both delicate and expansive. Themes of mortality and existential reflection seep into the gameplay, though the real test lies in its tricky achievements. With 16 total, only 7.3% of players average unlocking them, and the rarest "Yodo" achievement sits at 3.3%. Released in 2015, it runs on multiple platforms including consoles, PC, and mobile. Shorter than most modern games but dense with quiet moments, it rewards patience more than speed.
Game Modes
Single player
IGDB Rating
73.6
RAWG Rating
2.6
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