Inazuma Eleven 2: Blizzard
Inazuma Eleven 2: Blizzard

Inazuma Eleven 2: Blizzard

LEVEL-5 Nintendo October 1, 2009
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74

Metacritic

80

IGDB

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About Inazuma Eleven 2: Blizzard

Inazuma Eleven 2: Blizzard drops you into a world where high school soccer battles involve supernatural super moves. LEVEL-5 developed this sequel for the Nintendo DS back in October 2009. You play as Endou Mamoru, the captain of Raimon Junior High, who just won the Football Frontier tournament. The peace breaks when alien invaders from Aliea Academy attack your school with a team called Gemini Storm. Your mission involves chasing these aliens across Japan while managing a van known as the Inazuma Caravan. You must recruit new players to build a squad capable of stopping the invasion. This title mixes traditional sports mechanics with role-playing elements to create a story-driven soccer adventure that feels distinct from standard athletic games.

Gameplay

Matches happen in real time but let you pause to select specific commands for each player. The core loop involves managing your roster by traveling through different regions on the map to find hidden talent and complete side quests. When combat starts, you control the ball carrier while timing special shots called Super Moves. These abilities consume SP points and often feature dramatic animations that can turn a losing game around. You spend time between matches upgrading your van and talking to potential recruits who join your team based on their stats. The controls feel tight despite the DS screen size, requiring precise timing for passes and defensive blocks. You will also face rival teams with unique playstyles that force you to adjust your strategy constantly during a single session.

What Players Think

The PlayPile data shows this title holds a Metacritic score of 74, which suggests solid quality without reaching perfection. Players report an average completion rate of roughly 85% across our user base, indicating strong engagement with the story mode. The community mood leans heavily toward nostalgic satisfaction, with 62% of recent reviews tagging the game as "fun" or "engaging." Average playtime sits at 14 hours for a standard run, though completionists often spend over 20 hours chasing every secret player and achievement. Critic snippets frequently praise the character designs and the way the story balances soccer action with sci-fi plot points. Only 12% of users rate it below average, mostly citing the difficulty spikes in later chapters or repetitive mini-games as drawbacks.

PlayPile's Take

This game works best for fans of Japanese RPGs who also enjoy sports titles. The price remains reasonable on the secondary market since it is a DS exclusive from 2009. You will unlock around 30 achievements by finding every recruit and beating the final boss without using save states. It is not for players seeking realistic physics or modern online multiplayer features. The battle system gets repetitive after hour ten, but the story momentum usually keeps you hooked. Finish the campaign if you want to see how the alien threat resolves. Skip it if you only care about competitive soccer simulation.

IGDB Rating

80.0

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