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Automate your survival in this idle RPG where planning beats clicking. Build a queue of actions like gathering resources or exploring, then let the game run while you focus on bigger strategies. Each life gives you two skill paths: quick-boost Generation levels that vanish on death and permanent Instinct levels that carry over. Balance both to speed up tasks and maximize efficiency without getting bogged down in real-time micro-management. What sets it apart is a story-driven structure with no random content. The initial Early Access offers 90+ hours of unpaused gameplay, expanding to 700 hours as development continues. Progression feels meaningful with each run shaping future attempts, and the lack of procedural generation means every playthrough adds to a cohesive narrative. Players appreciate the depth in idle mechanics and the emphasis on long-term planning over mindless grinding.
Throughout life, you'll have access to various jobs, constructions and explorations. Using the step-by-step queue system, you can plan exactly what you want to happen and the game will automatically follow your orders. When your queue is empty, the game pauses automatically, so you don't lose any of your precious time! This is a game about planning and strategizing, not a game about micro-management or clicking. However, if you prefer to play more real-time, you can prioritize anything over your queue at any time. Every action uses one of many skills, such as Farming of Woodcutting. Every skill has two leveling types, Generation levels and Instinct levels. Generation levels increase more rapidly and provide a bigger benefit throughout life. Instinct levels increase at a slower pace, but persist through death, creating a permanent improvement for every following life. The combined effect of these levels directly affects how quickly you can perform actions that use these skills, allowing you to spend more of your time on other actions to increase your chances to survive! You progress through the game with a story. Exploring the world allows you to discover new tools to improve your chances at survival. Unlike most incremental games, having a story also means the game includes no procedural content, and you're actually able to complete the game. That story features approximately 90 hours of unpaused content with the initial Early Access release. During Early Access, that story will be expanded significantly, until approximately 700 hours worth of unpaused content. When the story is finished entirely, a new game plus will most likely be added to offer an option to continue playing after completing the game.
Game Modes
Single player
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