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Incursion is a sci-fi survival roguelite shooter developed by Rudel Studios and released on December 22, 2025 for PC. You play as a R.A.I.D. soldier fighting waves of AI-controlled enemies, upgrading abilities between runs to survive increasingly chaotic battles. The game leans heavily into permadeath and resource management, blending rapid-fire combat with strategic base-building. Its tense, twitchy gameplay and randomized enemy patterns keep each session unpredictable. With a focus on single-player action and minimal narrative, it’s a no-frills test of reflexes and adaptability for fans of high-stakes shooters.
In Incursion, you’ll cycle through 15, 20 minute runs, managing energy, weapon upgrades, and defensive modules to fend off endless enemy hordes. Each wave introduces new alien types with shifting abilities, forcing quick adjustments. The core loop involves battling in a procedurally generated base, scavenging resources to unlock perks, then dying spectacularly, only to retry with new tools. Controls are standard mouse/keyboard, but the chaos of multitasking (e.g., repairing walls while dodging plasma fire) can overwhelm. Progression is slow but satisfying; unlocking achievements like “Overclocked” (defeating a wave without using healing) adds depth.
Incursion holds a 78% user rating on PlayPile, with critics averaging 7.5/10. Players report an average of 14.2 hours played, and 32% complete the base campaign. Community moods lean tense (72%) and chaotic (68%), with some calling it “addictive in theory, punishing in practice.” Reviews highlight the steep difficulty curve: “Feels like a boss rush after wave 10,” but praise the “sickeningly satisfying” ability combos. There are 176 achievements, with 42% of players earning at least 50. The most common gripe? “No way to pause during invasions.”
Incursion is a $39.99 (20% off) test of patience and reflexes. It rewards persistence but demands it. While the base-completion rate is low, the 176 achievements and unlockable abilities create strong replay value. Ideal for players who enjoy grinding through tough systems (e.g., Dark Souls, Enter the Gungeon) but less suited to casual sessions. Don’t expect a gentle learning curve, this is a game that dares you to keep trying, even as it smashes you into bits.
Game Modes
Single player
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