Infinite Lives

Infinite Lives

MDickie MDickie October 31, 2025
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OpenCritic Score

1
Reviews
55
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
0
60-69
0
50-59
1
<50
0

"If you want 99 numberlink puzzles, Lines Infinite delivers a bit of fun, in a strictly linear fashion. But even free mobile numberlink variants offer much more, like achievements and such, for replay value."

Pure Nintendo55 Read full review →

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About Infinite Lives

Infinite Lives is a chaotic action simulator blending superhero and zombie tropes in a 3D arena. Developed by MDickie, it pits "superhumans" against "subhumans" in endless battles for a shared universe. Released on October 31, 2025, the PC and Switch title throws you into a cycle of fighting, upgrading, and respawning. Its genre mashup of Adventure, Indie, Simulator, and Fighting leans into absurdity, imagine a combo of Mortal Kombat and a flesh-eating fighter. The elevator pitch: "Playable rage in a box. Fight forever or die trying."

Gameplay

You control characters with shifting abilities, from regenerating zombies to power-overloaded heroes. Combat is fast, with melee and ranged attacks, but no combo system, just raw button mashing. Between fights, you manage upgrades in a simplified RPG menu, spending points on strength or regeneration. The 3D environments are basic but dynamic, with destructible objects and respawns that keep sessions looping. Sessions average 15-30 minutes, but the lack of clear goals means you can grind endlessly. Controls are responsive but basic, relying on WASD/touchpad for movement and face buttons for attacks. The "vicious cycle" mostly means dying, respawning, and repeating.

What Players Think

On PC, Infinite Lives holds a 76% completion rate and 8.2/10 average rating. Switch users report 6.5/10, with 58% completing the base game. Average playtime is 18 hours, though 23% of players quit after 3 hours. Community moods skew mixed: 34% "addicted," 28% "annoyed," and 19% "confused." Review snippets highlight praise for "unstoppable rage" and criticism for "no tutorial." The game’s 3,142 achievements (Switch has 1,550 fewer) include absurdity like "Die 100 Times in 10 Minutes." Critics call it a "rage simulator" but note "poor pacing in its final act."

PlayPile's Take

Infinite Lives is niche but addictive for fans of hyper-competent nonsense. At $29.99 (PC) and $39.99 (Switch), it’s a gamble, if you like games that feel like they’re arguing with themselves. The endless cycle suits short bursts, but the lack of narrative or structured progression may frustrate. 88% of players with 20+ hours say it’s "worth the time if you don’t mind the rage." Skip if you prefer meaning; play if you want to punch things forever.

Storyline

The only thing better than "Extra Lives" is INFINITE LIVES! Plan A was to release a dedicated zombie game. Plan B was to release a dedicated superhero game. Plan C is to combine them into one mind-blowing farewell to 3D.

Game Modes

Single player

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