Infinite Undiscovery

Infinite Undiscovery

tri-Ace Square Enix September 2, 2008
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About

Infinite Undiscovery follows Capell as he navigates a fractured world where the moon’s unnatural tether fuels a tyrannical regime. You lead a roster of 18 customizable allies through a single uninterrupted world, balancing real-time swordplay and magic with tactical pauses to issue commands. Progress hinges on solving environmental puzzles and choosing dialogue options that shift the story’s shape. Combat mixes fast melee and ranged attacks with timed abilities, but brute force often backfires, some encounters demand stealth or creative use of terrain. The game’s seamless world design and branching choices set it apart from traditional RPGs. Players can tackle missions in any order, and the Order of Chains adapts to your methods, punishing predictability. While its 2008 release date means dated visuals, the core loop of exploration and decision-making still resonates. Community discussions highlight its underappreciated depth, with many praising the blend of action and strategy over nine years later.

Game Modes

Single player

IGDB Rating

63.5

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