Infinity Blade II
Infinity Blade II

Infinity Blade II

Epic Games Epic Games December 1, 2011
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89

Metacritic

85

IGDB

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About Infinity Blade II

Infinity Blade II launched on December 1, 2011 as a polished action RPG built for iOS devices. Chair Entertainment developed this title alongside Epic Games after announcing it during the iPhone 4S keynote in October of that year. This sequel picks up right where the story left off in the novel Infinity Blade: Awakening and serves as the final chapter before the series concluded with Infinity Blade III in 2013. Players step into the shoes of Siris to battle through a dark fantasy world filled with gods and monsters. The game pushes the technical limits of early iOS hardware with enhanced graphics that set a new standard for mobile visuals at the time. It remains a significant entry in the handheld gaming library since its initial release on the Apple App Store.

Gameplay

Combat happens in real-time using simple touch controls to parry, dodge, and strike. You face off against massive bosses who demand precise timing rather than button mashing. Successful blocks trigger slow motion windows where you can unleash a flurry of attacks before the enemy recovers. Between fights, you manage your inventory, upgrade weapons with gold, and customize your character's stats. The game features multiple difficulty modes that adjust enemy aggression and damage scaling. You spend most sessions exploring dungeon corridors or engaging in boss rushes that test your reflexes. Death is permanent until you restart, adding genuine tension to every encounter. The pacing feels fast and brutal without getting bogged down in complex menu systems typical of traditional RPGs.

What Players Think

Critics loved this release, with Metacritic awarding it a solid 89 out of 100. Players on PlayPile report an average completion rate of about 72% for the main storyline. The community mood leans heavily toward "satisfying" and "frustratingly hard" depending on your boss progress. Most users log around 8 to 10 hours per playthrough before reaching the credits. Review snippets frequently mention the tight controls and the sheer visual fidelity compared to other mobile titles from 2011. A notable chunk of the player base returns for replayability after unlocking all weapon tiers. Some users express frustration over the single-player focus, but the majority agree the combat loop remains addictive even years later.

PlayPile's Take

This game is worth playing if you want a tight, challenging action RPG on your phone. The price point was standard at launch, and the achievement system offers plenty of reasons to keep grinding for gold. It is not for players who prefer open exploration or deep narrative choices since the story moves linearly. The combat is unforgiving but fair once you learn the patterns. You should play this if you appreciate high-stakes boss battles and polished mobile mechanics over casual filler content. Don't expect a long lifespan beyond the main campaign, as the sequel concluded the saga shortly after its release.

IGDB Rating

84.7

RAWG Rating

4.1

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