Inside Out at The Top of the World

Inside Out at The Top of the World

Kevin Minh Kevin Minh March 31, 2024
PCLinuxMacbrowserIndieVisual Novel
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69

OpenCritic

Fair

69FAIR

OpenCritic Score

36
Reviews
42%
Recommend
70
Top Critics Avg

Score Distribution

90-100
2
80-89
5
70-79
5
60-69
5
50-59
3
<50
0

"Overall, Shape of the World provides a relaxing virtual playground for players wishing to create their own world. Gorgeous visuals and soothing ambiance make the game perfect for those wishing to kick back and relax with an incredibly chill explorer simulator. Being able to construct worlds with a variety of seeds gives players a reason to explore each area and come back for more. Multiple levels with their own flora and fauna give players new sights to explore. While walking can be slow at times and some visuals actually hinder progress, Shape of the World makes up for these shortcomings in a memorable sandbox experience that's perfect for casual play."

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About

Inside Out at The Top of the World is a short, dialogue-driven visual novel that leans into workplace cringe and forced proximity. You play as Solaris, a nervous trainee in a space defense force, accidentally stuck next to their stern commander, Kaiser, on a broken rollercoaster. The ride’s technical issues force the pair into awkward small talk, escalating from stilted pleasantries to full-blown existential dread as the conversation spirals. Choices shape how Solaris navigates the situation, though the limited branching keeps things focused on the escalating tension between the two characters. The game thrives on its deadpan humor and the absurdity of its setup. Writer Kevin Minh balances cringe moments with dry wit, using the rollercoaster’s claustrophobic setting to amplify the discomfort. The art style is minimalist but expressive, letting the dialogue carry the weight. While the runtime is brief, the dynamic between Solaris and Kaiser feels sharp and relatable, especially for anyone who’s ever dreaded a forced conversation. Player communities have noted its clever use of setting to heighten interpersonal tension, calling it a "masterclass in awkwardness."

Storyline

Working in a space defense force under an intimidating, workaholic boss? Scary. Running into that same boss on a weekend at an amusement park? Scarier. Being stuck right next to that same boss on top of a malfunctioning rollercoaster with nothing to do and no one else to talk to? Terrifying. Get a front seat view of a heart-pounding(?) situation in which Solaris, defense force trainee, finds himself stuck in the same car with his aloof commander at work Kaiser - on a rollercoaster that really chose the absolute worst time to be stuck.

Game Modes

Single player

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