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Interactive Portraits: Trans People in Japan is a narrative-driven project that uses interactive mechanics to explore transgender experiences in contemporary Japan. Built from fieldwork conducted during a 2018 Tokyo residency, the game weaves together recorded interviews and observational research into a series of digital portraits. Players engage with these through tamagotchi-like caretaking tasks and branching dialogue choices similar to visual novels. Each profile unfolds at its own pace blending personal stories with cultural context. The game stands out for its quiet focus on representation through gameplay rather than traditional storytelling. By repurposing familiar interaction patterns like virtual pet mechanics and RPG-style decisions, it creates an accessible entry point for complex topics. While small in scope, its approach earned attention in indie circles for treating documentary content as a design challenge. No big action set pieces here just thoughtful interaction with real human stories shaped by Japan's shifting social landscape.
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