Into the Restless Ruins
Into the Restless Ruins

Into the Restless Ruins

PCSeries X|SPS5SwitchAdventureArcadeIndieStrategy
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About

icy Into the Restless Ruins is a roguelike deckbuilder where you design and battle through procedurally generated dungeons using a card system. Each run starts with a small ruin that you expand by playing cards to add rooms, traps, and enemies. These choices shape the layout you later fight through, collecting a resource called Glimour from defeated foes. The goal is to amass enough for a wish from a character named The Maiden, but repeated intrusions risk summoning The Warden, a boss that escalates difficulty. Gameplay loops around balancing dungeon design with combat efficiency, using card synergies to optimize resource gain while avoiding deadly encounters too soon. The game stands out for its tight feedback loop between building and battling. Every decision impacts both future card draws and the physical structure of the dungeon, creating agency in a genre often driven by randomness. Early builds from developer Ant Workshop show a strong grasp of risk/reward pacing, with players often replaying to tweak strategies after close calls. Set to release in May 2025 on PC and consoles, it’s shaping up as a pick for fans of strategic card games with roguelike structure. The blend of forward planning and chaotic outcomes keeps each of its single-player runs distinct without feeling repetitive.

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Single player

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