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It Comes in Waves is a first person open world game that layers shooting mechanics with a story about processing loss. You move through a bleak, sunbaked landscape collecting materials and fending off creatures while carrying a fragile payload toward a distant destination. Combat is tense but simple, focusing on resource management and positioning. The environment itself feels like a character, its emptiness amplifying the weight of each decision. The game’s stripped down design emphasizes mood over spectacle. Its 3-5 hour runtime feels deliberate, with players often noting how the mechanics mirror the emotional journey, like how the specimen you carry grows heavier over time. While not graphically flashy, the sparse visuals and sound design create lingering unease. Community discussions highlight its unconventional approach to storytelling, with many calling it a memorable if brief experience that lingers in the mind long after completion.
Game Modes
Single player
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