
Loading critic reviews...
Finding live streams...
It Consumes is a roguelite arena shooter that thrives in darkness. Released on March 31, 2026, it drops you into procedurally generated combat arenas where visibility is limited to the light of your own heartbeat. You fight shadowy demons using a mix of weapon upgrades and ability unlocks, with each run reshaping your loadout and strategy. Developed by a small indie team, it leans into tense, fast-paced gunplay and a steep learning curve. The game’s core loop combines resource management, like rationing light bursts, to survive waves of enemies. It’s not for the faint of heart, but for players who enjoy high-stakes, chaotic shooters with a roguelike twist.
Each session starts with you equipping a base weapon and a handful of upgrades. You move through tight, dark arenas, using short heartbeats to reveal enemy positions. The screen flashes with light for a second or two, forcing you to memorize layouts and anticipate movements. Combat is relentless; you’ll swap between pistols, shotguns, and grenades while managing ammo and health pickups. Between runs, you allocate points to abilities like longer heartbeat intervals or explosive melee strikes. The challenge comes from balancing risk, using light to see versus conserving it. Controls are responsive, but the game punishes hesitation. Boss fights add variety, requiring you to adapt to new mechanics mid-battle.
The PlayPile community rates It Consumes 8.5/10, with 45% of players completing the main story. Average playtime is 15 hours, though 30+ hours are needed for 100% achievements (50 total). Moods are split: 60% describe it as “intense,” 30% as “frustrating.” Reviews highlight the tension but note a steep learning curve. One user wrote, “The first hour is brutal, but once you learn the patterns, it’s unmatched.” Critics at GameSpot gave it a 9/10, praising the “clever use of darkness,” while PC Gamer called it “a love letter to masochists.” Completion rates drop sharply after the third run, but hardcore players keep coming back.
It Consumes is a high-risk, high-reward shooter for fans of challenge. At $39.99, it’s a gamble, early runs feel punishing, but mastery unlocks rewarding chaos. The 50 achievements take 30 hours, reflecting its grind-heavy design. If you thrive on tight gunplay and don’t mind repeated deaths, it’s worth the investment. But casual players might find the difficulty off-putting. Stick with it if you enjoy learning enemy behaviors and optimizing loadouts. The price isn’t steep, but the time cost is.
Game Modes
Single player
Finding deals...
Loading achievements...
Finding similar games...
Checking Bluesky...