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This indie game imagines a world where human physical intimacy has vanished. Players use a browser-based app to simulate the act of pleasuring a partner through a series of interface-driven actions. The gameplay loops around selecting and executing motions, with feedback that shifts based on choices. No actual humans are involved, just a digital stand-in and a focus on mechanical interaction. The experience is short, looping, and intentionally clinical. The game’s stark concept has sparked debate since its 2018 release. Pippin Barr’s work often leans into absurdism and tech critique, and this sequel to It Is As If You Were Doing Work is no different. With no official ratings but a cult following, it’s a quick, unsettling reflection on how technology might reshape desire. The lack of complexity in mechanics lets the premise carry the weight. Played entirely in a browser, it’s a single-player experiment that lingers more in thought than in play.
Physical intimacy is a thing of the past! Finally! But wait! Why do you feel so alone?! You want to touch someone?! Make them feel good?! But you don’t really want to actually have to touch someone?! You don’t really want to deal with another human?! Well you’re in luck! With this new application it is as if you were making love!
Game Modes
Single player
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