

User Rating
1 ratings
OpenCritic
Mighty
IGDB
Players
"If you were even half-aware of games news at the end of 2021, you will already be a bit interested in this game. It's brimming with fun, uniquely committed to co-op gaming, plays solidly and distinctively, and usually discards one cool idea in favour of another before there's time to get bored. Now-standard graphical compromises have been made for Switch, and the typical perk of playing handheld is questionable for an always-split-screen co-op-only game. Nonetheless, it keeps the frames moving well enough not to undermine its Game-of-the-Year sparkle. It Takes Two and the good old Switch may not be a perfect marriage, but it's probably worth sticking it out, now that we're five years in."
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Hazelight Studios released It Takes Two on March 25, 2021. This title sits firmly in the Adventure and Platform genres while throwing in heavy Puzzle elements. You can play it on PlayStation 4, Xbox One, PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch. The story follows Cody and May, a couple turned into dolls who must repair their broken relationship by solving puzzles together. Electronic Arts published the game as a strict co-op experience designed so two players can invite a friend via Friend's Pass to join for free. It is not a single-player title. You need a partner to make any progress at all. The setting shifts rapidly between miniature worlds that feel like a child's house but operate on magical logic.
You control either Cody or May from a third-person perspective while your partner handles the other character. Every level introduces new mechanics that force you to coordinate actions in real time. One minute you might be swinging from vines with grappling hooks while the other shoots projectiles. The next moment you switch to piloting a plane or controlling a toy robot. Controls are tight and responsive, requiring constant communication to solve environmental puzzles. You cannot bypass obstacles alone because each character has distinct abilities needed to unlock paths. Sessions typically last an hour as you tackle individual chapters filled with boss fights and platforming sections. The game forces you to alternate between active combat segments and slower puzzle-solving moments without breaking the flow.
Critics loved this game, with OpenCritic giving it 88/100 and 92.57% of reviewers recommending it. IGDB shows a score of 89.4 from 969 user ratings. Community vibes lean heavily toward Cooperative and Casual, though some find the atmosphere too wholesome or atmospheric for their taste. The average achievement unlock rate sits at a low 19%, suggesting players either skip content or struggle with specific challenges. The rarest achievement is Minigame Megalomania, unlocked by only 3.20% of players. Review snippets from GamesRadar+ and GamesBeat both gave perfect scores, calling it an excellent co-op experience that rivals Portal 2. Most players agree the gameplay loop stays fresh because the mechanics change constantly rather than repeating the same patterns over and over.
This game costs money upfront but offers hours of entertainment if you have a friend to play with. The 20 achievements are tricky, especially the rare ones that test your patience during minigames. It is strictly for people who want to collaborate rather than compete. You cannot finish this alone, so the value depends entirely on your social circle. The price is fair given the production quality and length of the campaign. If you have a partner willing to sit down for a few hours, this title delivers consistent fun without long loading screens or frustrating repetition. Skip it if you prefer solo adventures or dislike talking while playing.
Game Modes
Multiplayer, Co-operative, Split screen
IGDB Rating
89.4
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